Main Article Content
Abstract
Animated television series about soccer/football are a grateful area of research on the visual layer because these are productions located at the intersection of the specificity of film work for children, animation techniques used by the creators themselves, historical and cultural factors influencing their final aesthetics and the conditions of the soccer as a sports discipline. This article aims to indicate the ways of reflecting the dynamics of the sports events in the animated series selected for the analysis. The idea of the text is to answer the question of to what extent the dynamics of soccer/football events presented in television cartoons are a representation of the pace and drama of real sports events and imitation of the accompanying television broadcasts, and to what extent it is the creation of a new visual drama based on specific and unique effects and means of expression.
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Copyright (c) 2023 Jan Stasieńko, Andrzej Ostrowski
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References
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- Ostrowski, A. (2021). Telewizyjne imperium sportowe. Prawdy i fikcje. Oficyna Wydawnicza Atut.
- Shah, M.R., Ahmad Rafi, M.E., Perumal, V. (2023). Investigating Storytelling Differences Between Western and Eastern Computer Animation. W: F. Mustaffa, R. Sitharan, J.S. Mohd Nasir (red.), 2nd International Conference on Creative Multimedia 2022 (ICCM 2022) (s. 124–133). Atlantis Press SARL. https://doi.org/10.2991/978-2-494069-57-2_15
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References
Brenner, R. E. (2007). Understanding manga and anime. Libraries Unlimited.
Bryant, J. (2003). Przyjemność widza a przemoc w telewizyjnych transmisjach sportowych. W: A. Gwóźdź (red.), Media, eros, przemoc: Sport w czasach popkultury (s. 253–274). Towarzystwo Autorów i Wydawców Prac Naukowych „Universitas”. https://jbc.bj.uj.edu.pl/dlibra/publication/679799/edition/648104
Burnton, S. (2018, 14 czerwca). How the BBC made its 2018 World Cup trailer entirely out of tapestry. The Guardian. https://www.theguardian.com/football/2018/jun/14/how-the-bbc-made-their-2018-world-cup-trailer-entirely-out-of-tapestry
Cheska, A.T. (1978). Sports Spectacular: The Social Ritual of Power. Quest, 30(1), 58–71. https://doi.org/10.1080/00336297.1978.10702801
Desai, S. (2022, 19 stycznia). 8 fundamental skills you need to develop to become a better football player. Red Bull. https://www.redbull.com/in-en/basic-football-skills-drills-training
Eberle, K. (2015, 27 lipca). Animation Styles: What Makes Anime Unique. Show Me The Animation. https://showmetheanimation.com/features/animation-styles-what-makes-anime-unique/
Lamarre, T. (2009). The anime machine: A media theory of animation. University of Minnesota Press.
MacWilliams, M.W. (red.). (2008). Japanese Visual Culture: Explorations in the World of Manga and Anime. Abingdon.
Melosik, Z. (2017). Piłka nożna Tożsamość, kultura i władza. Wydawnictwo Naukowe Uniwersytetu im. Adama Mickiewicza.
Milne, M. (2016). The Transformation of Television Sport. Palgrave Macmillan. https://doi.org/10.1057/9781137559111
Morse, M. (2003). Sport w telewizji: Powtórka i przedstawienie na ekranie. W: A. Gwóźdź (red.), Media, eros, przemoc: Sport w czasach popkultury (s. 21–56). Towarzystwo Autorów i Wydawców Prac Naukowych „Universitas”.
Neitzel, B. (2003). Piłka można – Grana i powiadana. Rozważania na temat narratywizacji gier w transmisjach telewizyjnych. W: A. Gwóźdź (red.), Media, eros, przemoc: Sport w czasach popkultury (s. 253–274). Towarzystwo Autorów i Wydawców Prac Naukowych „Universitas”. https://jbc.bj.uj.edu.pl/dlibra/publication/679799/edition/648104
Ostrowski, A. (2021). Telewizyjne imperium sportowe. Prawdy i fikcje. Oficyna Wydawnicza Atut.
Shah, M.R., Ahmad Rafi, M.E., Perumal, V. (2023). Investigating Storytelling Differences Between Western and Eastern Computer Animation. W: F. Mustaffa, R. Sitharan, J.S. Mohd Nasir (red.), 2nd International Conference on Creative Multimedia 2022 (ICCM 2022) (s. 124–133). Atlantis Press SARL. https://doi.org/10.2991/978-2-494069-57-2_15
Sitkiewicz, P. (2009). Małe wielkie kino: Film animowany od narodzin do końca okresu klasycznego. Wydawnictwo słowo/obraz/terytoria.
Stein, M., Janetzko, H., Breitkreutz, T., Seebacher, D., Schreck, T., Grossniklaus, M., Couzin, I.D., Keim, D.A. (2016). Director’s Cut: Analysis and Annotation of Soccer Matches. IEEE Computer Graphics and Applications, 36(5), 50–60. https://doi.org/10.1109/MCG.2016.102
Talom, C. (2019). Duality of American and Japanese Animation. The Artifice. https://the-artifice.com/american-japanese-animation/
Wallace, J.L., Norton, K.I. (2014). Evolution of World Cup soccer final games 1966–2010: Game structure, speed and play patterns. Journal of Science and Medicine in Sport, 17(2), 223–228. https://doi.org/10.1016/j.jsams.2013.03.016
Wells, P. (2011). From Melbourne Cooper to Match of the Day and Mo-Cap: Motion as Metaphor and Metaphysics in Animated Sport. The International Journal of the History of Sport, 28(8–9), 1219–1234. https://doi.org/10.1080/09523367.2011.567774
Wells, P. (2014). Animation, Sport and Culture. Palgrave Macmillan. https://doi.org/10.1057/9781137027634
Wells, P. (2019). Just Do It, Impossible Is Nothing: Animation and Sports Commercials. W: M. Cook, K.M. Thompson (red.), Animation and Advertising (s. 179–193). Springer International Publishing. https://doi.org/10.1007/978-3-030-27939-4_9